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Definition of HU TAGs and LAGs


GaF

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Just been watching another video of Pr1nnyraiding and their definition of HU TAGs is a VPIP between 35% and 40% and PFR between 28% and 35%. They define a LAG as a VPIP of between 41% and 49% and a PFR of between 36% and 40%. This seems incredibly tight to me - I certainly play looser than their LAG definition, and I see very few players playing as tight as their LAG definition. Is this Pr1nnyraiding showing its age (a couple of years?) or is my expectation of standard play HU some way off the mark?

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Re: Definition of HU TAGs and LAGs I watched that series a few months ago and i was very surprised to see they advocated those VPIPS, it's almost certainly not relevant to todays games where a standard TAG plays something like 50%, which is what around i play, which is seen as nitty. With your results you're best off forgetting series 1 and move on to series 2 which is more advanced.

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